Die Suche ergab 40 Treffer

von DragoFire
Montag 5. Mai 2014, 23:32
Forum: AquaNox 2 Revelation - Dock
Thema: Unpacking AN2 files
Antworten: 72
Zugriffe: 301646

Re: Unpacking AN2 files

Update; Well AD models have been converted, AN and AN2 have been converted into .X files, but fail to convert further. The AN and AN2 will require manual conversion into another mesh format. Next process is to update meshes and materials for models. The goal is to get the models with PBS support wit...
von DragoFire
Sonntag 14. April 2013, 00:04
Forum: Lounge
Thema: looking for information
Antworten: 15
Zugriffe: 53237

Re: looking for information

Update. Slowly compiling details and data about everything and anything I can locate on Aqua as a whole. Factions, cities, submarines, weapons, people, locations, and story lines (plus sub-plots). Currently designing and making 3d models of city internal key locations and then will add addtional cit...
von DragoFire
Samstag 13. April 2013, 23:59
Forum: Lounge
Thema: What did Helmut Halfmann have planned for Aquanox 3?
Antworten: 9
Zugriffe: 39139

Re: What did Helmut Halfmann have planned for Aquanox 3?

I know it's unlikely that AQ3 will be made, but does any info exist in English on what Herr Halfmann planned for Aquanox 3? If it was ever released (along with the source code for the KRASS engine) some enterprising modders could make AQ3 for themselves. :evil: I've had a look for anything on this ...
von DragoFire
Samstag 13. April 2013, 23:49
Forum: AquaNox 2 Revelation - Dock
Thema: Unpacking AN2 files
Antworten: 72
Zugriffe: 301646

Re: Unpacking AN2 files

Still no joy with the Aquanox and Aquanox2 models, the .x model keep being corrupted on conversion. :(
von DragoFire
Montag 18. März 2013, 00:21
Forum: Lounge
Thema: looking for information
Antworten: 15
Zugriffe: 53237

Re: looking for information

Submarine designs will use the old AD setup, but will has Mass/Engine Power effects, e.g. the more heavy equipment/weapons you throw in you submarine the slower it's get to top speed. But in saying that you'll have options to upgrade engines and propulsion systems, plus be able to mount boosters to...
von DragoFire
Montag 18. März 2013, 00:06
Forum: Lounge
Thema: Are the ELF transmitters based on a mistranslation?
Antworten: 12
Zugriffe: 54283

Re: Are the ELF transmitters based on a mistranslation?

ELF ELF frequency range (3–300 Hz) (see also SLF) can penetrate seawater to depths of hundreds of meters, allowing communication with submarines at their operating depths. Building an ELF transmitter is a formidable challenge, as they have to work at incredibly long wavelengths: The US Navy's system...
von DragoFire
Samstag 16. März 2013, 00:19
Forum: Lounge
Thema: Are the ELF transmitters based on a mistranslation?
Antworten: 12
Zugriffe: 54283

Re: Are the ELF transmitters based on a mistranslation?

the way I see it is the same design as Wireless Broadband networking. You have a core running a high datarate and the from each attached node, you have a group of base-stations providing coverage for the local area. Even with this tech. there are still "dead" spots and limitations. normall...
von DragoFire
Freitag 15. März 2013, 23:53
Forum: Lounge
Thema: looking for information
Antworten: 15
Zugriffe: 53237

Re: looking for information

Oh....

Almost forgot.....


All factions from all 3 games will be included, plus a few more (based on Lore), but some may not be available to play.
von DragoFire
Freitag 15. März 2013, 23:50
Forum: Lounge
Thema: looking for information
Antworten: 15
Zugriffe: 53237

Re: looking for information

Wow, if I'd come across this thread earlier I could have told you the stats of the Hydra and the Stingray. Have the information for all weapon systems from AD through to AQ2, plus a few extra old designs of my own to be added! ;) But in any case, since you're extracting the assets from AQ1 and 2, c...
von DragoFire
Mittwoch 13. März 2013, 01:45
Forum: Lounge
Thema: looking for information
Antworten: 15
Zugriffe: 53237

Re: looking for information

started work on the AD models, converting into another format, also started project planning on game concept and game engine coding/scripting for partical effects and in game items. I've also managed to make images of the AD and AD2 vessels, these will take a little longer to make and skin. still th...