quote:
Einheit-101 hat geschrieben:I will do what i can with the Succubus.
BTW:
I found the issue with MSBtoX, it does connect all faces the wrong way and that causes the model fail. There must be 2 different MSBtoX programs, one with this issue and one without because some ppl had successful conversions.
Wrong 3D Model entry:
3; // Faces
3; 0,0,0;, // Face 0
3; 3,3,3;, // Face 1
3; 4,4,4;, // Face 2
(and so on)
Correct 3D Model entry:
3;
3;0,1,2;,
3;2,1,3;,
3;4,5,6;,
MSBtoX tries to connect 3x the same vertex instead of 3 different vertices. If you try to draw a line between the same point 3 times, you end up in a 1 dimensional point instead of a 3 dimensional face......
The UV coordinates are lost during conversion with MSBtoX anyway so this tool is practically useless in its current state, i can get the same result with Ninja Ripper. Converting all ships from AN 2 would take months.
But lets see how the Succubus will look like in Aquanox 3.
You'll find a few of the odd AD models when converted will have faces reversed, not sure why only a few had this issue, others are perfect. I think I had a total of 3 models that failed to covert on my first try, but after reinstalling AD the newer models converted without issues, though still had the same models with reversed faces, which required manual fixes once converted.
I have tried to locate the original convert tools that were make years ago, only one place I can think of that I still may have them, but requires an AGP card to boot the old server up. Will advise once done.
These were the tools that GodGell made ages ago. I have tried contacting him to see if he still has copies but never heard back from him.