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Unpacking AN2 files
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Autor:  Kickthebaby [ Montag 4. Juni 2012, 14:59 ]
Betreff des Beitrags:  Unpacking AN2 files

Hi everybody. I'm trying to unpak the AN2 files in order to see how they've organized the backgrounds and animations of the stations, but It's more difficult than I thougt.

Does anybody know how to unpak the .paks?

Thank you very much:)

Autor:  Rikki-Tikki-Tavi [ Dienstag 5. Juni 2012, 00:10 ]
Betreff des Beitrags:  Re: Unpacking AN2 files

We had a tool for that in Project|Aqua (remember those days?). It's called Unmassivepak or unmpak. You can find it in various places around the internet.

Autor:  Kickthebaby [ Dienstag 5. Juni 2012, 11:18 ]
Betreff des Beitrags:  Re: Unpacking AN2 files

Nice, Yes I remember of PA :)

So as far as I see the backgrounds of the stations are in fact videos. Does any tool exist to convert them to a proper format?

Autor:  Rikki-Tikki-Tavi [ Dienstag 5. Juni 2012, 20:30 ]
Betreff des Beitrags:  Re: Unpacking AN2 files

They are not full motion videos. They are pictures with small videos overlayed. I know the format from AD has been decoded, but I don't know about AN2.

The pictures themselves should be in the Files.

Autor:  Kickthebaby [ Donnerstag 7. Juni 2012, 08:52 ]
Betreff des Beitrags:  Re: Unpacking AN2 files

Okay I understand now.

Thanks for the infos :)

Autor:  DragoFire [ Freitag 22. Februar 2013, 11:25 ]
Betreff des Beitrags:  Re: Unpacking AN2 files

Movies are BIK formated.

I've been trying to figure out the models formating, with little luck.

Autor:  Rikki-Tikki-Tavi [ Freitag 22. Februar 2013, 20:56 ]
Betreff des Beitrags:  Re: Unpacking AN2 files

We had a tool in Project|Aqua to convert the .mod models to directx .x models, textures and all. The tool was called modtox. If you can't find it, remind me on tuesday to look for it on my old hard drives. I don't have time until then.

Autor:  DragoFire [ Sonntag 24. Februar 2013, 09:36 ]
Betreff des Beitrags:  Re: Unpacking AN2 files

quote:


Rikki-Tikki-Tavi hat geschrieben:
We had a tool in Project|Aqua to convert the .mod models to directx .x models, textures and all. The tool was called modtox. If you can't find it, remind me on tuesday to look for it on my old hard drives. I don't have time until then.



It's no longer on the web (had a look for it), GodGell's site used to have it, but I think that's been changed a few times since then. I might still have it, but have to locate an PCI graphics card for an old PC that may still have it on one of it's drives. Had hoped it had been transfered with other data onto the newest PC. :(

Autor:  balthasar [ Sonntag 24. Februar 2013, 10:48 ]
Betreff des Beitrags:  Re: Unpacking AN2 files

There you go:

https://dl.dropbox.com/u/44168286/msbtox.zip

https://dl.dropbox.com/u/44168286/modtox.zip

If anyone should need anything from the p|a archives, I should have it ;)

Autor:  DragoFire [ Dienstag 26. Februar 2013, 07:55 ]
Betreff des Beitrags:  Re: Unpacking AN2 files

quote:


balthasar hat geschrieben:
There you go:

https://dl.dropbox.com/u/44168286/msbtox.zip

https://dl.dropbox.com/u/44168286/modtox.zip

If anyone should need anything from the p|a archives, I should have it ;)


Thanks balthasar, they work as they did back in the day. But for some reason the .x files error upon loading/importing with which ever viewer or 3d editor is used. Even using the old directx x-file viewer failed.

Do you know of any special viewer/editor to use?

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