Unpacking AN2 files
Re: Unpacking AN2 files
Still no joy with the Aquanox and Aquanox2 models, the .x model keep being corrupted on conversion. :(
Just another tragic case of terminal kinetic energy poisoning!
It's hard to please everyone, but easy to upset everyone!
It's hard to please everyone, but easy to upset everyone!
Re: Unpacking AN2 files
Update;
Well AD models have been converted, AN and AN2 have been converted into .X files, but fail to convert further. The AN and AN2 will require manual conversion into another mesh format.
Next process is to update meshes and materials for models. The goal is to get the models with PBS support with the game engine.
Ideally having high quality plans of the submarines and key models, I would start from scratch and made very high quality mesh and textures.
Well AD models have been converted, AN and AN2 have been converted into .X files, but fail to convert further. The AN and AN2 will require manual conversion into another mesh format.
Next process is to update meshes and materials for models. The goal is to get the models with PBS support with the game engine.
Ideally having high quality plans of the submarines and key models, I would start from scratch and made very high quality mesh and textures.
Just another tragic case of terminal kinetic energy poisoning!
It's hard to please everyone, but easy to upset everyone!
It's hard to please everyone, but easy to upset everyone!
Re: Unpacking AN2 files
Well found problem, for some reason the MSBTOX files I had were the incorrect ones. Managed to get the old XP server up and running and located the original version which works 100% for both AN and AN2.
Just another tragic case of terminal kinetic energy poisoning!
It's hard to please everyone, but easy to upset everyone!
It's hard to please everyone, but easy to upset everyone!
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- Lt. Junior Grade
- Beiträge: 48
- Registriert: Freitag 9. Januar 2015, 19:53
Re: Unpacking AN2 files
Hello People!
Could you please tell me how to convert Archimedean Dynasty models? Is there a tool available?
€DIT: Any help for a Aquanox .msb converter would be nice, too![froh :)](./images/smilies/jj_smile.gif)
Could you please tell me how to convert Archimedean Dynasty models? Is there a tool available?
€DIT: Any help for a Aquanox .msb converter would be nice, too
![froh :)](./images/smilies/jj_smile.gif)
- Rikki-Tikki-Tavi
- Hausmeister
- Beiträge: 990
- Registriert: Mittwoch 2. Juli 2008, 19:15
Re: Unpacking AN2 files
Try these tools that someone in the community wrote a while ago:
- Dateianhänge
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- msbtox.zip
- Converts Aquanox MSB files to direct-x models.
- (29.11 KiB) 1218-mal heruntergeladen
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- modtox.zip
- Converts AD Mod files to direct-x models
- (29.65 KiB) 1210-mal heruntergeladen
Im alten und ältesten JJ Policeman
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- Lt. Junior Grade
- Beiträge: 48
- Registriert: Freitag 9. Januar 2015, 19:53
Re: Unpacking AN2 files
Thx a lot.
Btw. Nina Ripper works very good with Aquanox![Very Happy :D](./images/smilies/jj_biggrin.gif)
Btw. Nina Ripper works very good with Aquanox
![Very Happy :D](./images/smilies/jj_biggrin.gif)
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- Lt. Junior Grade
- Beiträge: 48
- Registriert: Freitag 9. Januar 2015, 19:53
Re: Unpacking AN2 files
The .x files created by msbtox are invalid. I can import them, but i dont see anything. Maybe the tool has an error...?
I converted the Succubus from Aquanox 2 with original Textures into 3ds max with NinjaRipper (Very hacky way) but i need some more days for the UV Mapping process. After finishing the whole model i will import it into X3- Terran Conflict for further testing and some Screenshots, and maybe i will make a better Texture for it (Ofc this needs a lot more time)
Seems to be the same issue for me. Maybe wrong MSBTOX.exe...Well found problem, for some reason the MSBTOX files I had were the incorrect ones. Managed to get the old XP server up and running and located the original version which works 100% for both AN and AN2.
I converted the Succubus from Aquanox 2 with original Textures into 3ds max with NinjaRipper (Very hacky way) but i need some more days for the UV Mapping process. After finishing the whole model i will import it into X3- Terran Conflict for further testing and some Screenshots, and maybe i will make a better Texture for it (Ofc this needs a lot more time)
Re: Unpacking AN2 files
If I remember it right, somebody remodeled the succubus a few years ago in the Silent Depth forum. Maybe Xaron still has a backup of it. But I guess you have so much fun doing it, that you would do it anyway. ![Very Happy :D](./images/smilies/jj_biggrin.gif)
![Very Happy :D](./images/smilies/jj_biggrin.gif)
Aqua dentes habet.
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- Lt. Junior Grade
- Beiträge: 48
- Registriert: Freitag 9. Januar 2015, 19:53
Re: Unpacking AN2 files
Well i have some things that make more fun than UV Mapping but i have made well progress now. The Original has some texture errors and i will fix them, too. I can provide an early render picture later.
€DIT 1::: The bottom with some missing textures...
http://i.imgur.com/YxNVDBJ.png
€DIT 2::: The unfinished top:
http://i.imgur.com/WIw4Vo6.png
€DIT 1::: The bottom with some missing textures...
http://i.imgur.com/YxNVDBJ.png
€DIT 2::: The unfinished top:
http://i.imgur.com/WIw4Vo6.png
Re: Unpacking AN2 files
the top looks very good ![ok :thumbup:](./images/smilies/jj_ok.gif)
![ok :thumbup:](./images/smilies/jj_ok.gif)
- SF-Veteran
- Mannschaftskapitän
"Aufmerksamkeitsspanne" ist das Wort, das notwendig wurde, als die ersten es sich wegen seiner Länge nicht mehr merken konnten. -> Wolfgang Walk
- Mannschaftskapitän
"Aufmerksamkeitsspanne" ist das Wort, das notwendig wurde, als die ersten es sich wegen seiner Länge nicht mehr merken konnten. -> Wolfgang Walk