|Modding Aquanox 1 & 2
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|Autor:||PyroChiliarch2 [ Dienstag 11. Oktober 2022, 07:55 ]|
|Betreff des Beitrags:||Modding Aquanox 1 & 2|
I'm trying to get into modding Aquanox, I've already created a tool that I plan on adding more features to.
Does anyone have documentation/details/source code that could help me read some of the files included in Aqaunox 1 and 2?
So far Paks are sorted, was able to read the source of AquanoxMarkUnPAK,
I have partial information for msb files from comments in msb_obj_converter.py
Any extra details anyone can provide will really help
|Autor:||Einheit-101 [ Freitag 3. März 2023, 14:48 ]|
|Betreff des Beitrags:||Re: Modding Aquanox 1 & 2|
I used that tool to create my new mod. It works very well. But its too bad that we cant edit mission scripts or USIs or the AN2.DAT. They hold a ton of useful hardcoded information.
Here is the new 3ds max .msh exporter to create AN1/2 compatible models:
https://www.dropbox.com/s/t5kc3yb3aipm6 ... ox.ms?dl=0
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