Conditions always have the form:
bccond1 = 
bcdep1 = 
bcref1 = 

bcop = 

bccond2 = 
bcdep2 = 
bcref2 = 

bcdel = 

Two conditions, an and/or operator and a delay.


bccond = type of condition

 0 Always true, ref -1
 1 Objekt was destroyed/player has entered invisible area, ref obj or group (one of group)
 2 Objekt was attacked, ref obj or group (one of group)
 3 Objekt was identified, ref obj or group (one of group)
 4 Mission completed (wccond[0-7] were met), ref -1
 5 Mission failed, ref -1
 6 wccond0s were met, ref -1
 7 wccond0s failed, ref -1
 8 wccond1s were met, ref -1
 9 wccond1s failed, ref -1
10 wccond2s were met, ref -1
11 wccond2s failed, ref -1
12 wccond3s were met, ref -1
13 wccond3s failed, ref -1
14 wccond4s were met, ref -1
15 wccond4s failed, ref -1
16 wccond5s were met, ref -1
17 wccond5s failed, ref -1
18 wccond6s were met, ref -1
19 wccond6s failed, ref -1
20 wccond7s were met, ref -1
21 wccond7s failed, ref -1
22 wccond8s were met, ref -1
23 wccond8s failed, ref -1
24 wccond9s were met, ref -1
25 wccond9s failed, ref -1
26 wccond10s were met, ref -1
27 wccond10s failed, ref -1
28 wccond11s were met, ref -1
29 wccond11s failed, ref -1
30 wccond12s were met, ref -1
31 wccond12s failed, ref -1
32 wccond13s were met, ref -1
33 wccond13s failed, ref -1
34 wccond14s were met, ref -1
35 wccond14s failed, ref -1
36 wccond15s were met, ref -1
37 wccond15s failed, ref -1
38 Objekt was paralysed, ref Obj or group (one of group)
39 Objekt was not yet destroyed, ref Obj or group (none of group)
40 Objekt was not yet attacked, (1x), ref Obj or group (none of group)
41 Objekt was not yet identified, (1x), ref Obj or group (none of group)
42 Objekt was not yet paralysed, (0x), ref Obj or group (none of group)
43 Objekt arrived, ref Obj or group (one of group), reacts only to activity 9
44 Objekt did not yet arrive, ref Obj or group (none of group)
45 Objekt was infiltrated, ref Obj or group (one of group)
46 Objekt was not yet infiltrated, ref Obj or group (none of group)
47 nie, ref -1

bcdep = 0,1,2, type of ref. object: none, single object, group

bcref = referenced object; single objects(2048-..), groups(0-7), no ref object (-1)

bcop = 0/1 logical 'and' or 'or' link between the two conditions

bcdel = after the condition is fulfilled, delay in seconds

- Bezug aufs Spielserschiff?
- when is mission not completeable?

