General Objects
typ = type of the object

2049 - Scout
2050 - Bomber
2051 - Tank
2052 - Guntower
2053 - Crawler
2054 - Scrap
2056 - Background Building
2057 - Player's Ship
2058 - Mines
2059 - Torpedo Tower
2060 - Trigger Area
2061 - Nav Point
2062 - Active Building
2063 - Big Ship
3072 - Current
5120 - Radio Message

id = unique id; increments by one from 2048, for currents from 3072, for Messages from 5120

(0,0) is the south-western corner of the map
px = 0-255, number of pixels to the east from the western border of the map, can be over the map, is always on the map in missions
py = 0-255, number of pixels to the north from the sourthern border of the map, can be over the map, is always on the map in missions

pz = 0, always

