
wccond_ = 
winning condition is met if object

0 always met (standard)
1 was created (existence condition is met)
2 was destroyed or invisible area was entered
3 was attacked
4 was identified
5 survived (must not have been created)
6 was paralysed
7 has arrived (reacts to activity 9)
8 was infiltrated (infiltration must be concluded)
9 was destroyed, defaults to failed

If all settings for a condition are 0, the condition is not met.

If a winning condition is marked as neither met nor failed, it is not possible to check whether it is fullfilled or not.

Winning conditions 1, 2, 3 are not marked by default and can be met but not fail.

Winning conditions 4, 6, 7, 8 are not marked by default and can be met or fail if their object is destroyed.

Winnding condition 5 is marked met by default and can fail if its object is destroyed.

Winning condition 9 is marked as failed by default and can be met. This is used to check if objects might still be alive.
Winning condition 9 should only be used for wccond8 and higher.

There are other possibilities which make it impossible for a winning condition to be met, but they don't trigger a condition failure.

An object must not have been created for winning conditions  5 and 9 to influence the game.

wccond0-wccond7 are necessary to complete the mission
wccond8 and higher are not necessary to complete the mission

If one wccond0..7 of an object is not 0, attack on, destruction, infiltration, identification and paralysation of the object are logged in the message view [key m].

Invisible areas and nav points can be destroyed (entered) but not attacked.

