Die Suche ergab 25 Treffer

von doomgun
Samstag 14. April 2018, 19:56
Forum: AquaNox 2 Revelation - Dock
Thema: msh format found
Antworten: 6
Zugriffe: 76385

Re: msh format found

Hi, Rikki. I tested my own heightmaps, it's working. Now I am curious about collusion files for models. Is there any way to edit them? Did GodGell try to edit these files? Cause I am thinking to write plugin for model exporting, but it would be good only for HUD models, for ships it would be useless...
von doomgun
Donnerstag 12. Oktober 2017, 08:01
Forum: AquaNox 2 Revelation - Dock
Thema: msh format found
Antworten: 6
Zugriffe: 76385

Re: msh format found

Wow, really? I wanna see it, but you don't have it. Maybe you remember how to do this?

Interesting about terrain for maps, I think game building terrain by special textures.
von doomgun
Mittwoch 4. Oktober 2017, 09:15
Forum: Survion
Thema: AN2 Mod-Problem: Schiffstexturen-Fehler
Antworten: 6
Zugriffe: 129138

Re: AN2 Mod-Problem: Schiffstexturen-Fehler

I figured out new things about how to make custom models working in game for AN2.

Check this:

http://jealousjellyfish.de/viewtopic.php?f=10&t=415
von doomgun
Mittwoch 4. Oktober 2017, 09:11
Forum: AquaNox 2 Revelation - Dock
Thema: msh format found
Antworten: 6
Zugriffe: 76385

Re: msh format found

So I tried to make a simple box(I edited coordinates in code, I didn't use any 3d programs) and put it in game. I replaced Strega's ship with this box. Yeah, it looks so small, cause I didn't know that it would be so small. It works! But with some glitches...maybe cause I did it a little bit wrong. ...
von doomgun
Dienstag 3. Oktober 2017, 12:49
Forum: AquaNox 2 Revelation - Dock
Thema: msh format found
Antworten: 6
Zugriffe: 76385

msh format found

Hi guys. I was surfing AN 2 files again and found some models which are not encrypted(I think). I am talking about some models which using format .msh instead of .msb but again, we need some kind of plugin to open this models. And msbtox can't convert it. Maybe from this .msh file we can figure out ...
von doomgun
Montag 25. September 2017, 06:38
Forum: Survion
Thema: AN2 Mod-Problem: Schiffstexturen-Fehler
Antworten: 6
Zugriffe: 129138

Re: AN2 Mod-Problem: Schiffstexturen-Fehler

I tried to do some experiments with mission scripts. So I added one weapon (sizzler) and one friendly ship which can help you in battle, for instant mission - 1. It is working, and yes, it is using LUA. If you want to change something or add in mission, you should use "AN2 scripts" package...
von doomgun
Sonntag 24. September 2017, 09:27
Forum: Lounge
Thema: Steffen Bendel (Member of AquaNox developers)
Antworten: 3
Zugriffe: 63393

Re: Steffen Bendel (Member of AquaNox developers)

Licht!

I got a message from Steffen. I asked about some tools for editing AN 1-2.

Bild
von doomgun
Dienstag 19. September 2017, 10:59
Forum: Lounge
Thema: Steffen Bendel (Member of AquaNox developers)
Antworten: 3
Zugriffe: 63393

Steffen Bendel (Member of AquaNox developers)

Licht! I sent a friend request to Steffen Bendel in LinkedIn, one of developers of AquaNox 1-2, who made some software to develop this game. He added me, so maybe it will be possible to take kind of interview. So, you if have questions to him, you can write it here, I am planning to write him in nex...
von doomgun
Dienstag 19. September 2017, 02:39
Forum: Survion
Thema: AN2 Mod-Problem: Schiffstexturen-Fehler
Antworten: 6
Zugriffe: 129138

Re: AN2 Mod-Problem: Schiffstexturen-Fehler

Licht! Bin vor einer Weile auf ein Paket mit Tools (auf ModDB ) gestoßen und bastle jetzt ein bisschen an AN2, zum persönlichen Amusement. Ausrüstung bearbeiten geht bis zu einem bestimmten Punkt, auch wenn das Spiel anscheinend keine neuen Waffen, Projektile oder Spielerschiffe (liegt wohl am Ausw...
von doomgun
Mittwoch 19. April 2017, 10:22
Forum: Lounge
Thema: AquaNox 3 Alpha testing today.
Antworten: 2
Zugriffe: 32830

Re: AquaNox 3 Alpha testing today.

Thank you very much! Now I see...Yeah, looks "empty" but it's just alpha.